What's Next
Shipped features and what's coming to TermiMon.
Core Engine
Agent detection, pixel art rendering, tmux integration, real-time state machine
6 Starter Creatures
Embercli, Voltprompt, Shelloise, Rustacean, Pythorn, Gitbat — all with pixel art
XP & Evolution System
3-stage evolution based on real work — commits, file changes, test passes
Multi-Agent Support
Run multiple agents simultaneously, each with their own creature
Team Mode & Battles
Network multiplayer — see teammates' creatures, battle with elemental advantages, spectator mode
Token Tracking
Per-agent token usage monitoring with cost breakdowns
12 Creatures
6 new species: Neuromorph (Psychic), Dockersaur (Steel), Termignite (Fire/Dark), Pixelbyte (Digital), Cloudwisp (Air), Dataslime (Poison)
Theme Packs
Default, Retro CRT, Neon Cyberpunk, and Pastel themes for your dashboard
mDNS Auto-Discovery
Zero-config team mode — just `termimon team auto` and it finds peers on your LAN
Sound Effects
Terminal bell patterns for evolution, battle wins, and XP milestones
Plugin System
Custom creatures via TOML files in ~/.termimon/plugins/
GitHub Action
Post creature stats as PR comments automatically
Pokédex CLI
Browse creature collection with lifetime stats
Achievement System
Badges and trophies for milestones — first evolution, 100 commits, midnight coding
Custom Creatures
Design your own pixel art creatures with a built-in editor
Leaderboard
Global leaderboard — compete for the most evolved creatures
Creature Trading
Trade creatures between peers in team mode